Working on new hardware and experiences poses a fun chicken-and-egg challenge: it's a struggle to express the ideal experience on prototype hardware, and yet the hardware team needs to know what the desired experience is so they can build the right device. Additionally, it's not always clear how the proposed software and hardware will affect peoples' behaviours, and how behaviours in turn will affect the software.
This talk will cover how we have approached this challenge with a range of low to high fidelity methods, with a particular focus on 1) using after-market VR devices (Oculus, HTC Vive, Windows MR) to quickly mockup AR/MR or inter-device interactions, 2) the methods we use to evaluate incubation projects and 3) challenges we face in developing and evaluating new products before they go to market (diversity and bias in data sets, ethics).
Michelle is a designer based in Seattle WA, focused on taking new experiences and devices to market. She is currently a Senior Design Lead at Microsoft, where she works on media understanding and new methods for capture, and previously worked on IoT, HoloLens, and interactive TV for Xbox.
Prior to this, she was a user researcher and engineer in video games and educational technology. She is also Principal at Mystery Dish, an experimental AR/VR film studio.