This talk describes UI Tenets & Traps, a heuristic evaluation tool that distills 100 years of UI research and best practices. It is a short, memorable, internally consistent rule set which gains depth the more you use it.
The goal of UI Tenets & Traps is to make you a better detector, predictor and communicator of UX issues. UI Tenets & Traps won the 2013 Engineering Excellence award at Microsoft and has been used successfully by several Fortune 500 technology companies since.
There are 9 Tenets and 26 Traps. We will present a subset of Traps in our allotted time using some audience participation “skits” and real-world examples.
An accomplished leader with more than 20 years of design research expertise. A key contributor to the design of hundreds of successful hardware and software solutions including the Motorola Razr, NFL sideline communications system, and Xbox gaming system. An innovator of widely adopted, award-winning UX methods and tools, including UI Tenets & Traps.